1/10/2023 0 Comments Renoise delayReadelay still seems like the best option right no problem thanks for the suggestion anyway, much appreciated. if i wanna do 100 taps, i wanna do 100 taps, so to speak. and, on top of that, i do not want a limitation on the amount of taps. the Audiodamage plug also has 5, and costs 50 bucks, so i’m not buying that however great it probably is, too much money for me right now. having tried out several options today, the ‘pure Renoise’ option still seems the best one currently.Īudiodamage (of course) has a plugin that looks exactly the way i want it, and truthfully the way i want it is the way the Reason Reverb (Rv2000 i think?) used to do it… you can just specify for 5 taps where you want them to tap. but i think if that was what i was looking for, i’d still use the ‘obvious’ option, just programming it into a pattern in Renoise directly, and applying the pitch to individual notes. Yeah, that’s an option i had not thought of yet. the notes of the taps would get lower/higher gradually though. You could render a normal multi tap delay produced by renoise’s delay fx and then pitch shift it down/up over time. I understand of course that i can ‘fake’ this in Renoise by just programming in my notes and using the volume column to silence them over time, and also that this gives me room for a meriad of other effects to apply to the sequence, but i have been looking for this effect forever and i am really wondering if anybody has any idea. Now, does anyone know of a free vst that can do this? Step-delay random: N…n…n…n…n…n…n…n…n…n…nnnn…n…n…n that’s all nice, but what i want to do is have the repetition of the delayed note go faster, slower or random over time. with a normal delay, the note you play is just repeated at a certain rate with a certain release. I have no idea what the effect i’m looking for is called in ‘pro’-terms, but i’ll try and explain it. I’m not here offering any tips or tricks, aside from the answers that may come to my question being useful to anybody else looking for the same.
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